Linkasf said:
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Indeed and 3D in video games is very different than 3D in movies, movies are not interactive, and they obviously want you to focus on one object as it's put in your face. But with 3D on video games you can focus your eyes on whatever object in the environment that you want, much like you would in real life, and you can see the depth. Like I've already been saying this has a lot more importance in video games when you're trying to judge depth.
Perfect example is this, Super Mario 64 for the first time, there were many many times as a kid I misjudged a jump because I would think a wall or some such was further away than I originally thought, and I would slam into it before I could execute the triple jump. If the game was in 3D it would have been natural to judge that distance, but what happened was having to train myself to judge distances in games without the depth, this is still an issue from time to time when I have to play a flying game, swimming in Super Mario Galaxy, and some other games.
MaxwellGT2000 - "Does the amount of times you beat it count towards how hardcore you are?"
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