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SvennoJ said:

The lack of originality is a bigger problem then the difficulty. Hopefully they're are some new ideas instead of map, compass, boomerang, slingshot, boots etc. That's part of what makes it so easy, you already know exactly how to play it.


        The combat is way too easy. The puzzles are ok. The "map, compass, boomerang, slingshot, boots etc." part is way too formulaic and they did say they've realised that and will try to change things up. In Twilight Princess, the Spinner & Dominion Rod were a blast for me because I had never used anything like them. One of the best ways to increase the puzzle difficulty is to reduce how much the puzzles in dungeon X rely on the weapon yo found in dungeon X. But it's really the combat difficulty I want increased.



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