CGI-Quality said:
Neither Halo: Reach nor GT5 have shown a significant difference to their predecessor's weekly sales (GT5 obviously being more frontloaded). Reviews have made little if any impact on either and nothing thus far proves otherwise. GT5's weekly numbers trail GT4's, sure, but GT5 sold much more than GT4 in weeks 2/3/4 due to the holiday period, bringing their sales to an even standpoint in the same time frame (with GT5 still being ahead in some regions and launching to higher numbers in EMEAA). Halo: Reach isn't too far off of Halo 3 either, but that situation is different because Halo 3 was the first full blown release on the system and sometimes, sequels sell less than predecessors on the same console. |
Actually weekly Halo Reach sales are lower then Halo 3 sales by between 2-20%. It fluctuates noticably however.
Also you just said GT5 sales are tailing GT4's, I dunno what point you're trying to make with that one.
I blame reviews, thats me. I think had GT5 and Halo: Reach been 9.5-9.8/10 titles like its predecessors they would have sold more. Thats just me, and I have no way to back this up, it's an opinion.
Regardless, KZ3 sales will not stagger too far from KZ2's. 2-3 million range should be expected.
BTW, sometimes sequels sell less then predecessors on the same console? What a very general comment. Sometimes they sell more you know. Gears of War, Uncharted, Call of Duty, Forza, and likely Dead Space and Dragon Age too. Many games sell more then their precusors, even Halo on XB1. I've noticed generally when a game is lower rated, or not bundled, the sucessor title sells less. Metroid 2/Other M, Lost Planet 2, and Final Fantasy (on PS1 AND PS2) are all case examples.
What is with all the hate? Don't read GamrReview Articles. Contact me to ADD games to the Database 
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