Resident_Hazard said:
I thought about having a machine that reads two inputs, a SD-like "Neo Hu-Card" as well as optical disk media. Very, very few game consoles have ever had two input methods like that (I'm not counting the DSi or Wii, because the SD slots aren't used as secondary game slots, but general storage space). Looking at my game systems, the only one I have with two inputs in the old Sega Master System which could take the Master System cartridges and has a slot for TurboGrafx-like Hu-Cards. The later version of the Master System dropped the card slot. The thing about the DS screen that you listed--are these specific qualities of the screen itself, or a way the developer worked an input glitch successfully into a game? The basic, common "knowledge" (so to speak) is that the DS and 3DS feature single-input touch screens, which I believe is what Nintendo also stated. If the screens were designed for multi-touch inputs, I think it would be more commonly known. Advertised, even. Oh, I just checked the thread you linked, it isn't exactly a glitch, but just "averages" the two inputs, which means it isn't true dual-touch input. |
The thing is that the optical input would just be optional for those who need backwards compatibility (Wii users and new players who want to play SkywardSword for example). Would be cool if they could use the Wii as an add-on for that optical input, instead of having to buy a drive. Making too many assumptions here...
About the resistive screen, yeah it's a quality, and you could say it is dual-touch since it detects when two pressure points are being applied (it doesn't matter how). Here is an SDK that has been done last year for resistive phones, making the rotation example shown in that patent possible (link). I thought it was something interesting that isn't known, being able to determine angle or zoom with just the change of the average point.