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Sales - Worldwide up - View Post

AussieGecko said:
Mummelmann said:

AussieGecko; Killzone and Bulletstorm have basically the same demographic and one is exclusive, there was never any doubt that Killzone would one-up Bulletstorm. Besides, Epic games aren't really at home on PS consoles like they are on MS consoles, look at Unreal Tournament 3 for instance, moved only 100k less on the 360 despite being PS3 timed exclusive for a whole year. Compare that to the PS3 versions of Mass Effect 2 and Bioshock which were 360 (and PC) first and then arrived on PS3, the 360 version of Bioshock moved well over three times as much and the PS3 version of ME2 is at roughly 1/10 of the 360's total sales after some time and won't stand a chance of ever crossing 750k imo. Multiplats simply move better on the 360 and Epic games aren't nearly as big in the PS3's best markets nor on the console and among the users themselves. I must admit that I didn't expect the Bulletstorm numbes to be quite as low as they are for the PS3 but that just shows the damage Killzone 3 has done shortterm.


I don't know, when I played the demo it was like I was playing something completely new. It wasn't just about finishing the demo it was about the way you did it. Its something new. 

Killzone 3 yes seriously hampered the sales, but i think even the most negative person would have thought Bulletstorm wouldnt get as stomped on as it did by Killzone 3.  

360 is kind of weird in that way, I don't know why the attach rates are damn good. Yes PS3 software sales are coming closer (an sometimes notching the 360) but for games in comparisons they do damn well on the 360. 

Microsoft worked damn hard with 3rd parties in the year they had alone on the market (and after the PS3 and Wii launched too of course) and have gotten some really great deals out of their PC roots on their console. Snagging Assassin's Creed (which turned out to be huge) and Final Fantasy were solid gold. And for the first couple of years this gen, almost every single multiplat was better on the 360 and most developers used it as lead platform for multiplat titles, something which can also be attributed partly to the 360's more streamlined and PC-esque architecture.

The foothold it has gained in the market and the selling power it has on software is something that has stuck through this gen, even GTA which was always considered more or less a Playstation franchise last gen sold more on the 360. I also think certain titles in certain genres gain more sales on the 360 (Bulletstorm being one of them) due to the strongest markets it has (US and UK) which generally buy more of certain genres.

All in all, Microsofts conquest of massive 3rd party support coming from a disappointing gen with low sales both in hardware and software is among the most impressive feats this gen. The headstart, architecture and constant negotiatons and pressure on 3rd parties were all very good decisions, hardware failure rates be damned. In the long run, it seems to have paid off.

Now, what I'm most excited to see is what kind of support Kinect will get and how many truly great titles we can expect for this device.