Reasonable said:
Personally I think they should have focused marketing on KZ3 being a better game (I mean whether it is or not is a matter of opinion, but from a marketing perspective that was the message they should have been focused on getting out) and positioning Move/3D more as nice extras. Instead, the general message I felt was that KZ3 was basically more of the same with improved graphics but now it supports MOVE and 3D. That's not strong enough to bring in new people. |
Yeah, the general tone set seemed to be that of a Killzone 2 with more advanced kill strike animations and a jetpack. Hardly compelling reasons to buy it. Don't get me wrong, I actually enjoyed Killzone 2 a great deal and it is certainly among the best consoles FPS games I've played but sequels should really offer quite a bit more. This is what I loved about Half-Life 2 and the episodes. The environments, pacing and storytelling varied among the different bits even though the mechanics themselves remained fairly similar (the mine shooting buggy was cool in Episode 2 though) and this is absolutely essential for creating a different experience and keep from going stale.
Of course, where entirely new installments are concerned, they might as well adjust the mechanics as well. Episodic content is different in that regard.
I will get my hands on Killzone 3 some day but I think I'll wait for the Platinum release from what I've seen.







