NYANKS said:
Well you could say the same thing about the repetitiveness of the water in PH, which people even brought up for Wind Waker but I love the water. See the train required no thought or brain function, so it was easier to deal with. With the stupid dungeon, you had to actively do stuff over and over AND OVER.....and it was just a bad design choice imo. Also, if you just got buy timewise on your last visit to the dungeon, the crappy time carries over no? So it makes it tougher the next time you visit. I dunno, it made me not finish the game lol. At least I finished ST. |
The only reason you did the same things over and over in the Temple of the Ocean King is because you didn't put any thought into it. Each floor has multiple solutions to its puzzles based on what items you have. And no, the time only carries over from the halfwaypoint - running through the first half of the temple even once with a decent time is enough to get to the end with more than enough left to spare.







