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IamAwsome said:
foxtail said:
NightDragon83 said:
Pavolink said:
NightDragon83 said:

Nintendo may give some *hint hint, wink wink* statements about the Wii's eventual successor at E3 or at one of the late summer/fall trade shows, but absolutely nothing concrete until early next year or the following E3.  Don't expect a new Nintendo system before Nov 2012.

 

In fact... read my lips... new Nintendo console goes on sale in Nov 2012 with an MSRP of $299, and is roughly as powerful as a 360.  Yes, I'm THAT confident that this will be the case... you heard it hear first, folks!

I think it will be more powerful than 360. But the true important "thing" about Wii succesor will not be power.

If by more powerful, you mean in the same way that the Wii is techinically "more powerful" than the GameCube, then yes, the Wii 2 (or whatever its eventually named) may indeed be more powerful than the 360, but not by any discernable means other than general tech specs.  Visually I expect Wii 2 games to be on par with current gen 360 / PS3 games, but then again, this IS Nintendo we are talking about here, and we know how much they love to skimp on the hardware to minimize cost and maximize profits, so nothing is guaranteed.

But I agree that the most important feature of their next console will not be HD visuals, but rather how they take the next step in regards to the innovative gameplay that the Wii established.

Pre-Wii Nintendo historically put out a system on par with or even more powerful then the competition, but they have made some major design mistakes with their console too. 

For example, the SNES was overall graphically superior to the Genesis.   But the N64, while technically having more horsepower than PSX, was crippled by cartridges which limited textures, cgi capability, sound quality ...etc. 

The Gamecube too was more powerful than PS2 in most areas but had two major flaws, the Disc size (1.5 GB on GC vs. 4.7 GB on PS2) and the amount of main system RAM (24 MB on GC vs. 32 MB on PS2). 

All of these flaws made games harder to port.

When Nintendo releases their next system they need to make sure it has enough RAM, a storage medium with same capacity of whatever Microsoft uses and CPU and GPU adequate to make ports of future games possible. 

There's no point in Nintendo making an HD system if it's not going to have future HD games.


I always thought "Blast Processing" was real.

On topic, if Nintendo were to release their console early, making sure it has enough RAM, a good storage medium and on par power could be hard. Knowing Sony, they could release a system that could EASILY top Nintendo in all of those catagories (they did it with the 360, Dreamcast, and NGP). Power-wise, this seems like a lose-lose situation for the reasons I just stated. On the bright side, If Nintendo launches early, it may catch Sony and Microsoft off guard.





On 2/24/13, MB1025 said:
You know I was always wondering why no one ever used the dollar sign for $ony, but then I realized they have no money so it would be pointless.