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I really don't have anything to say here anymore. Well, maybe. I would like to apologise to zexen_lowe, who may...or may not, have been upset by what happened after my warning. However, let's not dwell on the past, so...

Not every game can be a Mario or a COD...

What makes a game successful? Well, that's a very difficult question to answer, but maybe Eric Nosfinger, key developer at High Voltage Software (the company who made The Conduit, and...you really don't want to know) can answer his question. When talking about the original game and how it spawned a sequel, he mentioned the following:

“People look at it and they say, if it’s not a million unit seller it’s a flop. That’s preposterous,” said CEO Eric Nofsinger. “If that really were the minimum bar for a success, the game industry would be gone in under a year. There are thousands of games released that don’t sell a million units. There are like ten games a year that sell over a million units. But if you can sell a few hundred thousand copies -- 300, 400 thousand copies, which is in the range that we did -- we made money off that. We did well.

Personally, I believe he's right on the money. How does it matter if a game has sold 70,000, or 70 million, if the company thinks it's a success? It's the companies and the investors who predict sales for games, so if the new Zelda game had predicted sales of 10million and reached 8, it would be considered a failure.

However, if a game like The Conduit had expected sales of around 250k and reach nearly 500k, then it's clearly a success. Not every game can be a Mario or COD, you know.

Of course, it can be difficult to judge the sales of a game, because two key pieces of information are missing:

 

  • Cost of production and advertising
  • Expected sales/revenue from the game
If the sum is greater than the former or higher than the latter, then the game is a success. But it can be easy to say that since any game, such as Dark Void, didn't reach a million sales, that it's a failure. I think that a million should be seen as a goal, big budget games should aim for it, smaller devs will likely never reach it. But it doesn't mean games are, or aren't successful. FF13 is a game with a very high budget, and that needed more sales than, let's say, House Of The Dead: Overkill to make a profit, due to extrememly high marketing and development costs...
So, I ask the question to you- what do you think? How should we judge a game's sales, and should we abolish the idea that a game has to sell X copies, such as a million, for it to be a success? Comment below...

 


If you'd like to read more of my series, then look no further! Links are below;

 

  

1.  http://gamrconnect.vgchartz.com/thread.php?id=120673&page=1 (statistical anomolies with Wii games)

 

 

 

 

2.  http://gamrconnect.vgchartz.com/thread.php?id=120880&page=1&str=175262275#  (What Nintendo SHOULD have done with the Wii)

 

 

 

 3.

 

 

4.         
http://gamrconnect.vgchartz.com/thread.php?id=121479&page=7&str=58563204#3 (why the Wii is a toy and can't do mature games)
       
     
       
 
         
 
         
 
     
   
     
5. Sorry, number 5 is not alive. The computer died (Why Sony is, and always will be,
       
doomed)
           
 
         
 
     
 
  
 
 
     
       
 

 

 
7. 
    
   
http://gamrconnect.vgchartz.com/thread.php?id=121836&page=1&str=978398390# (which year had the most new users of QUALITY!)
     
  
   
 
 
 
 
8. 
     
    
http://gamrconnect.vgchartz.com/thread.php?id=121989&page=1&str=469553989# (why 3-rated games, fanboys, trolls and bias need to go from the gaming industry)
9. 
    
   
  
http://gamrconnect.vgchartz.com/thread.php?id=122124 (Why acheivements are more addictive than
crack)
   
 
 
 
   
10. http://gamrconnect.vgchartz.com/thread.php?id=122941&page=1&str=1572960773# (Why gaming is ridiculously overpriced/hating on the 3DS)
  


11. http://gamrconnect.vgchartz.com/thread.php?id=123320 (Why there should be no exclusives for any console ever)
 
12
 
  
 
http://gamrconnect.vgchartz.com/thread.php?id=124031&page=1&str=2194059# (Why us Europeans don't deserve RPG's)

 13. http://gamrconnect.vgchartz.com/thread.php?id=124137&page=1&str=782214510# (Why does Microsoft find little success in the east?)



 

Here lies the dearly departed Nintendomination Thread.