Bristow9091 said:
Torillian said:
| LordTheNightKnight said:
My two cents: I will also add that there is the hypocracy about complaining that some Wii games were "obviously cheap", yet also "flops" if they don't sell more than a couple hundred thousand. If they are really cheap as some claim, than selling even that little will make a profit.
And some user here insisted that selling half a million copies of TvC was basically a disaster. How much could that game have cost, even on the Wii?
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Too many people assume that they can make a general bottomline line for sales that games have to sell, but obviously the truth is far more variable. Big budget games may require a million sales or more but that doesn't mean that every game requires it. There are games that sell as little as 80,000 and still get a sequel so obviously not every game needs to be a million seller.
In truth it's very difficult to tell whether or not a game met it's sales expectations because we don't know enough about development costs and how the money from each sale is divided amongst the retailers, publishers, and developers. All we can do is wait for the company to make an official statement one way or another.
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This is true, I mean, look at the Disgaea games, infact, just about every JRPG that isn't associated with Bamco or Square Enix (Bamco may be making a profit, they just don't like the west too much to localize games here)
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I was actually citing Atelier Rorona, which only got 80,000 sales by the time it got a sequel in Japan. But yeah, Disgaea games also never get millsions but continue to get sequels.