By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Almost all and every platformer is linear, while I disagree with the "repetitive" part. The Bongo was what makes it unique in the genre, it wasn't annoying. Tiring possibly, but funniest 'til it doubles the size of your arms.

I don't get the point you're saying... If the gameplay was annoying, how could you beat the game in one day?? I took a lot longer, I just don't remember how many days, but have fun all the time getting even the damn platinum crests! I mean, the great fun of the game is to get them, getting larger combos, as 17 and above on every stage... You saying that has beat the game in one day only because you play all the stages looks like someone booing the rhytm games just because have played one music once. Talk about superation and better scores.

The only repetitive part is the meeting with the bosses, I agree with you in this point. But this is only a VERY minor part inside a game.

But I agree with you about DK Jet. Damn, that game screams for Bongos... It could have been VERY VERY better...

PS.: According to this site, DK JB has sold 820k on JAP + USA only... To an unique game it isn't bad, no way... (Looking at Z&W). And talking about Nintendo putting a rookie team on the game, damn, Mr. Miyamoto was the "general producer"!

But hey, do you have the right to have your opinion, but the critics agree with me... :)



 ..........
^Click on cards to level'em up!!!^ =D