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Scoobes said:
Squilliam said:

Its even stupider though to assume the choices people make are stupid. You're not going to win the Hawkings prize if you're going to go around calling people out for their choices and how they live their lives if that has no negative impact on others.

Well, it's an exagerration, but the majority of people (mainstream) will not invest significant amounts of time in all aspects of their life. As you say, if it doesn't have a negative impact on their lives they won't invest as much time. We all make stupid decisions in different areas of our lives because we can't learn everything is what I'm getting at. For this reason, going by sales alone is not a good indicator of quality (especially for experienced gamers on this site who are likely more critical of faults).

Experienced gamers are likely to find fault in areas where someone who is more mainstream likely doesn't. That doesn't mean that the games experienced by the latter are any worse than the games experienced gamers like. Infact in my experience it is the experienced gamer who would be more likely to overlook basic intangible faults whereas someone who doesn't play games as much isn't as likely to accept them, things like bad controls or confusing level design. For instance SMG2 camera angles and level designs make platforming a lot easier in 3D than most platformers, however no core gamer really picks up on that fact conciously.



Tease.