bobbert said: I think some of this might have to do with getting games approved for a disc. On wii, it is much easier to get your game approved by Nintendo for disc pressing than Sony and MS. I'm pretty sure the HD systems have requirements on the size of the game, and if it doesn't hit a certain size it becomes DLC.
I don't really want to get into the 'casual' argument, but $50 or $60 for a 2D platformer is too much IMO for those Wii games when I can get Halo, COD, Fallout, etc. games for the same price. You have to know that way less development time went into those 2D games. Keep all those games as DLC unless it's something phenomenal (LBP) or aimed towards kids and discounted (Kung Fu Panda). |
You clearly don't know how DS capability and how DKCR graphical quality is.
Saying that you're implicity assuming that platform is an unworthy genre...I finished Fallout 3 in about 15 hours and never played it again for 60$, atm I'm playing DKCR which I bought for 50$, I've played it for 20 hours and still I'm about at half of the game, it seems like a much better deal to me.
As for develepment costs,I care about how good the final product is, not about how much they spent to make it. That's a developer's problem, not mine. If they don't think their product is appealing enough without tons of graphical development cash-burning is their problem. Also DKCR and SMG2 took 2.5 and 2 years to be developed, not different from many hi-quality HD games.
Last thing, if you consider LBP as a creative tool it's great, but if you consider it a platformer it's embarassing.