silicon said:
I think NOT attributing a lot of sales to brand / audience is sticking your head in the sand. Most game sales trends point to that. Also, Kindom Hearts may have grown the Disney brand within a certain audience thus generating more sales for the next Disney games. Budget also helps to in the sense that there's good marketing and that the game is polished to make pretty gameplay videos. |
Well you also got to factor in game quality, cause think about it, Wii was built off the backs of social gamers talking about games like Wii Sports, having friends over to play, and the like. It's the very reason games like Just Dance with no marketing at all became a craze in of itself, quality game, with a nice soundtrack, and it's fun to make a fool of yourself with friends.
So word of mouth/socializing has a lot to do with the success or failure of certain titles. Marketing actually helps this since they are social gamers they'll talk about the ads or get the game cause of the ad when they wouldn't have otherwise and then tell their friends... but if its a bad game word of mouth doesn't work. Many PS2 and PS1 games sold under these same premises.
MaxwellGT2000 - "Does the amount of times you beat it count towards how hardcore you are?"
Wii Friend Code - 5882 9717 7391 0918 (PM me if you add me), PSN - MaxwellGT2000, XBL - BlkKniteCecil, MaxwellGT2000







