By using this site, you agree to our Privacy Policy and our Terms of Use. Close
jarrod said:

mrstickball said:

Just a little info on some titles you mentioned...

Mega Man 9 :      Wii > (360 PS3)

Mega Man 10:    X360 > PS3 > Wii

Sonic 4 Episode 1:  X360 > PS3 >> iOS > Wii  (X360 = (iOS Wii))

The platformer market for downloadables, sans Virtual Console, is far different than what anyone thinks. Of course, its a logical assumption to think it fares better on the Wii without data. The truth is far and away a different story.

How does MM9 compare to MM10 overall in terms of numbers?  It looks like Wiiware sales have fallen off the map, though that's something I've heard has been a general trend?  

Actually, can you give us some insight into actual numbers for all these titles?  Be interesting to see how Sonic 4 is comparing to retail Sonic sales...

MM9 did far better than MM10. However, that is the trend for virtually every downloadable game - no sequel ever out-sells the initial title.

I don't have all the actuals right in front of me, so take my estimates with a little grain of sand:

MM 9 = ~450,000

MM 10 = ~225,000

Sonic 4 Ep1 = ~450,000

Sonic 4 got hammered by user ratings. Its under a 4.0 on every service, AFAIK, which is bad for its pedigree. Its legs are starting to set in, though, and should have a very long and fruitful lifespan. By comparison, you can pick an original Sonic title from Virtual Console or XBLA, and it sold almost as well as Sonic 4 did on all platforms combined, so its really not a 'Sega can't sell games on DD services' problem, but instead a 'Sonic 4 really didn't perform to expectations' problem.

Oh, and as a bonus (concerning the platformers argument): LIMBO (XBLA) outsold all listed mentioned by pretty strong margins. Its likely to gross more money in the future than any platformer on any other downloadable service (Mario VC titles included).



Back from the dead, I'm afraid.