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Torillian said:
Lucas-Rio said:
mrstickball said:
Lucas-Rio said:


Average are useless when the numbers of titles are too different.

The thing that shows that platformer are dead on HD console is that videogame companies don't even bother to release them on these consoles now.

Ah, so throw out everything you don't agree with, eh?

What platformers could of been released on the HD consoles that were not released? The majority - the vast majority - of platformer sales on the Wii are from titles that cannot be ported to other consoles.

There are many ways to look at the argument. If your going to attempt to discredit everything that isn't on the Wii because it isn't your system of choice, then it clearly shows you aren't trying to make a reasonable, or logical argument.

But again, what platformers weren't released on HD consoles? Epic Mickey? That is the only one I can think of, and I'd argue they did that because they figured the user base was ripe for a Disney-based game. Having said that, you can look at other platformer IPs like the Lego series, and they've had pretty reasonable success on the HD consoles, despite a smaller market share.

It's just basic. The main public for platformers is on Wii and not on HD consoles.

You, HD fanboys, have a hard time to accept it but it is the way it is and I think that I have already been very patient to explain something as obvious.


Again, I am not disagreeing that the main public for platformers is on Wii, I'm disagreeing that platformers are dead on HD consoles which is just ludicorous when you look at the list with multiple million selling platformers on PS3.  If platformer was dead as a genre LBP would not be at 4m.

As a side note, calling people fanboys on these forums is not allowed, I'll ignore it this time because I don't like moderating people I'm actively in a debate with but if you do it again I'll have no choice.

I would note that the reality of the situation really comes down to what companies are putting their money in.

Nintendo's bread and butter has always been platformers (Mario, Kirby, Donkey Kong, ect). That will always skew the data in their favor, just like Microsoft has always pushed FPS games via Halo and 3rd party agreements for games like Gears of War, and Sony has pushed a significant 'mixed bag' of titles.

I agree with your analysis concerning LBP. Any company could likely push a huge amount of copies of a platformer on the X360 or further on PS3 if they wanted to put the money into it. The real impetus is that they are simply too busy profiting from their bread and butter IPs to venture out into new areas. Once in awhile, you see it happen with phenominal success. Recent examples would be Nintendo's Sports series (Wii Sports, Wii Sports, Resort), Sony's God of War series, and Microsoft's Fable series - which are different than their cornerstone IPs.



Back from the dead, I'm afraid.