jarrod said:
Alive? I'd definitely agree. Well? I'm more conflicted on that one. I'd say the entire genre being restricted to almost only downloadables on the HD twins isn't the picture of genre health I'd like. I love XBLA/indies, but it really is a second class market (and more like third world for poor Indies)... it's basically saying the genre isn't worth "full" value/release on HD, it's budgetware. People have made the comparison to Wii RPGs or FPS in this thread, but at least Wii can still support those genres with full priced, full scale retail releases. I haven't really seen that on the HD twins from a 3rd party since Sonic Unleashed two years ago... |
I guess, but I don't think many people who frequent PSN or XBLA actually think about online releases as second class any more, especially when you consider the releases last year. Scott Pilgrim vs The World, Lara Croft & the Guardian of Light, Joe Danger and Limbo got far more attention and coverage than many of the 'supposed' larger retail titles last year. Calling it second class is a bit harsh and budgetware isn't exactly the right term to use when we have full retail titles that are offer less content and effort than a $15 PSN game.
The genre has just found a new and profitable market and it's gone from the retail shovel ware platformers that plagued the PS2 to online releases. The Wii does it's own thing and has made great strides to making the platformer market grow, but it's still segmented to Nintendo or already large franchises. Lost in the Shadow, Muramasa: The Demon Blade, A Boy and his Blob, Ivy the Kiwi and the recently released Lost in Shadows are all fantastic games that could have done so much better on a competent online service and it's because not every game can have the same marketing budget as a Sonic, Mario, Mickey or Donkey Kong.
I've gone way off topic.
Bet with Conegamer and AussieGecko that the PS3 will have more exclusives in 2011 than the Wii or 360... or something.







