| trasharmdsister12 said: Read the following as fast as you can: "For Far Cry 3 to make up for the travesty of Far Cry 2 they need to hire better voice actors and teach them to use punctuation and pauses in their dialog to give it dramatic effect and weight otherwise they're just hard to follow and the story becomes a bunch of pointless drivel in which case the player will just want to go about and shoot things but then to accomodate that the developers made the shooting and gameplay and AI work in such a way that the player would want to avoid that too, somewhat forcing them to listen to the horrible and pointless dialogue to a story that just could not matter less (no period where there should be one) but to overcome all those weak elements they just built a pretty nice engine and a good set of trailers to lure in naive gamers who are looking for the next big thing in graphics and shooting gameplay and make their money back before the community deems the product as the utter poop on a disc that it is." Note: That was my take on the script writing and voice acting of Far Cry 2. |

Don't forget how the AI and dialogue come together in such brilliant ways as:
*player throws a grenade*
Bad guy #1: Grenade!
Bad guy #2: Where'd it come from?
*grenade explodes, death ensues*
It's almost like they were making fun of how poor a job they'd done.







