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Forums - Gaming - Ubi stonewalls GI Far Cry 3 assumption

VG247

Ubisoft’s told VG247 that it will “not comment on rumor or speculation” in relation to Game Informer listing Far Cry 3 as an August 2011 release.GI listed the game for August in its 2011 preview earlier this month.Far Cry 3 development began before the global release of Far Cry 2 in October 2008.Far Cry 2 narrative lead Patrick Redding told VG247 that Ubi Montreal was at the “preliminary stages” with the “next game” in the Far Cry series at Leipzig’s Games Convention in 2008, and that the team now has a “commitment to the African setting.”Far Cry 2 was Ubisoft’s first take on the IP – Crytek developed the original Far Cry, which released back in 2004 – and saw the publisher build an extensive African setting for what’s widely regarded as a benchmark in open-world FPS.Further, Ubisoft scriptwriter Kevin Shortt told OPM that what he’d seen of the title so far was “pretty exciting,” speaking in November 2009.Swedish retailer Webhallen and the Swedish branch of GAME both published listings for Far Cry 3 in August 2010, saying, “Rumours suggest this time the game will be played out in Africa but with an even larger world and with a completely updated Dunia engine.”Ubisoft has never confirmed the existence of Far Cry 3 on a PR level.

http://www.vg247.com/2011/01/11/ubi-stonewalls-gi-far-cry-3-assumption/



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trasharmdsister12 said:

Read the following as fast as you can:

"For Far Cry 3 to make up for the travesty of Far Cry 2 they need to hire better voice actors and teach them to use punctuation and pauses in their dialog to give it dramatic effect and weight otherwise they're just hard to follow and the story becomes a bunch of pointless drivel in which case the player will just want to go about and shoot things but then to accomodate that the developers made the shooting and gameplay and AI work in such a way that the player would want to avoid that too, somewhat forcing them to listen to the horrible and pointless dialogue to a story that just could not matter less (no period where there should be one) but to overcome all those weak elements they just built a pretty nice engine and a good set of trailers to lure in naive gamers who are looking for the next big thing in graphics and shooting gameplay and make their money back before the community deems the product as the utter poop on a disc that it is."

Note: That was my take on the script writing and voice acting of Far Cry 2.

Don't forget how the AI and dialogue come together in such brilliant ways as:

*player throws a grenade*

Bad guy #1: Grenade!

Bad guy #2: Where'd it come from?

*grenade explodes, death ensues*

It's almost like they were making fun of how poor a job they'd done.



you would think it being an former Cryteck game they would use the cry engine 3 but hopefully its good 



Of Course That's Just My Opinion, I Could Be Wrong