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RolStoppable said:
noname2200 said:

I don't remember all the details, but some of the enemies behaved somewhat differently (slightly slower, easier patterns, etc.), which made the NES version possible.  The arcade version went all out, and was thus even more brutal.

There you have it. Ghosts 'n Goblins is not supposed to be... um... finishable. Is that a real word?

When it comes to Capcom arcade games?  No.