| Pineapple said: You seem to be taking the same stance as Nintendo generally has: A deep story has nothing to do in videogames. |
On the contrary, as I stated I don't think story, even cinematic ones, are bad for videogames per se. My issue is that precious few have produced stories that aren't generally amateurish (which they have always been), and that improved cinematic tools have meant that the terrible quality of those stories is emphasized and further exposed.
I meant the hypothetical example of the SNES vs. current JRPG: the latter rarely tells a story that's any worse than those found in the former, but because of the creator's greater access to storytelling tools the story ends up getting shoved into the player's face to a greater degree than ever before.
My stance is that, since few developers can tell a story worth telling in-depth, and since just as few have demonstrated a willingness and ability to resist the temptation to try and go Hollywood, I think it's best that they refrain as much as possible. Other M is one Nintendo-centric example: a good story/storytelling method may well improve the game dramatically, but the terrible story/storytelling is actively keeping me away from a series and game whose gameplay I find intriguing!







