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It's not about being "creative". When a sequel comes, what players want is not some new stupid gimick. They want the same old game with the same formula but now they want to explore more the world (world in this case meaning the universe where the game spins around) where the game is set in, furthening it's content. It is what happened in Super Mario Bros. -> Super Mario Bros 3.

The problem is that developers don't care about what the consumers want anymore, they only care about THEY being happy. It's like parents saying who's child is better while no one cares about the child other than himself.

Also Kantor, may I ask where Limbo is creative?



Above: still the best game of the year.