RolStoppable said:
The biggest complaint is that people wanted a successor to Super Metroid and what they got is a game that doesn't have much in common with Metroid as a whole. Under these circumstances it would have been better to make Other M a new IP, instead of making it part of the Metroid series. The same holds true for Phantom Hourglass and Spirit Tracks which shouldn't have been called Zelda games and it would have benefitted everyone. Nintendo would have had some new IPs, fans of the existing franchises wouldn't have been upset that their favorites got morphed into something they shouldn't be and those who really liked those games would have liked them regardless. |
But Spirit Tracks is like the best Zelda game since OoT with challenge, reasons to explore, amazing music, inventive puzzles, new weapons that change up puzzle solving and boss fights a lot, it was the first real NEW Zelda in a while since things like Phantom Hourglass used the same puzzles and weapons from older titles and was so easy.
I don't see how an more action take on the gameplay from Super Metroid is really all that different, it was already an action adventure game, and I feel people just look for things to hate on to be honest right after they don't like the voice acting/story set-up in the intro.
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