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Bodhesatva said:
Legend11 said:
zackblue said:
@legend

Why did you change your post?

I didn't want to get into an argument. Cory Barlog did make a valid point and it's sad that many people are choosing to attack him rather than admitting that he's actually right.


He's correct that this is his opinion. I've stated repeatedly that I do not like story in games, and what he sees as a negative I see as a positive, and the inspid and heavy handed story in games like Gears of War and God of War is precisely why I dislike them so strongly. 

It's just an opinion, Legend. It would be like docking God of War for being an exclusively single player game. There are lots of people who almost never play single player games anymore (such as me) and many others who believe that single player games are an aberration and will die off, such as Raph Koster (and also me, again). 

But the preference for multiplayer is clearly just an opinion -- other people specficially avoid multiplayer experiences and focus entirely on single player. I'm quite sure people would bitch to high heaven if some major magazine began heavily docking games for not being near-exclusively or exclusively multiplayer; games like God of War, Final Fantasy, Super Mario, Bioshock, Mass Effect and other wouldn't be capable of more than an "pretty good" 8.0 or something along those lines. Why would it be okay to do that for story-driven games? Because I'm obviously not alone in disliking story in my games.  


On top of that I would just like to add that even people who enjoy good storytelling in game would disagree on what is a good story and what methods are best for creating a good story ...

An example of this is the move 300, an Amazingly stylish movie with the depth of a tea-spoon; to some people the style of the movie more than makes up for the lack of depth, while others see it as a wasted opportunity to do something meaningful.

Then there are people like me who HATE voice acting in games ... It is typically done poorly, and is amazingly repetative which discourages people from exploring the depth of the world they're put in (if you click on several townsfolk and they all say the same line you will stop clicking on townsfolk.)