misterd said:
No one ever plays Mario for story, any more than they play Scrabble or Monopoly or Poker for story. It's a GAME, pure and simple. It's joy is in the PLAYING, not the story.
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Addendum: This is not to say storytelling has no place in gaming. It depends entirely upon the game. Ceratinly KOTOR would have been nothing without its story, but in no way would imposing a tale on PacMan improve on the gaming experience.
To pick 3 games of the same genre, Half Life benefitted immensely from it's story. Goldeneye used a nominal plot to provide challenging goals, but otherwise the story was superfluous. Doom had the most minimal Mario-level story and it too was a blast to play. Ironically, I think Doom 3 suffered when it utilized a storyline, which took away from the frantic action the series was known for.







