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This is a bit of a progress report for my current research into the Latin American Market:

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December 20th Totals for All Americas markets

Brazil & Mexico Nintendo Channel Total (Mii Channel): 10,061,345 / 24.56 = 409,663 submissions
Canada Nintendo Channel Total (Mii Channel): 9,413,513 / 19.73 = 477,116 submissions
USA Nintendo Channel Total (Mii Channel): 88,535,577 / 20.56 = 4,306,205 submissions

Americas Total Mii Channel Dec 20, 2010 = 5,193,000 submissions

Latin America Mii Channel Sept 2008 (Keith) - 94,000 submissions
Canada Mii Channel Sept 2008 2008 (Keith) - 160,000
USA Mii Channel Sept 2008 (Keith) - 1,300,000

Americas Total Mii Channel Late 2008 = 1,554,000 submissions

USA Wii LTD in Sept 08 = 12.5m      USA Wii LTD Dec 20 2010 = 34m?    

USA HW = x2.72, Submissions = x3.34

Wii Americas userbase from Jan 1 2009 to now has roughly doubled, slightly more if Keith's figures are from August or September. It looks like the online rate of use for Wii is responsible for 40% of the Mii Channel growth?

Latin American Nintendo Channel                   Canada Nintendo Channel                   USA Nintendo Channel
 
Data Minimum = 10,000 Hrs                           Data Minimum = 10,000 Hrs                Data Minimum = 50,000 Hrs

DKC Returns: ~2,200 submissions               DKC Returns ~2,800 submissions         DKC Returns ~ 19,230 submissions
Goldeneye 007: ~1,460 submissions            Goldeneye ~ 2,600 submissions            Goldeneye ~ 15,050 submissions
Lost Winds (WW): ~6,300 submissions        Lost Winds ~ 7,880 submissions          Lost Winds ~ 56,590 submissions 
Wii Music: ~27,000 submissions                   Wii Music ~ 41,370 submissions         Wii Music ~ 313,800 submissions
Galaxy 2: ~39,850 submissions                    Galaxy 2 ~ 32,480 submissions           Galaxy 2 ~ 264,090 submissions
MH3: ~7,300 submissions                            MH3 ~ 6,600 submissions                   MH3 ~ 52,402 submissions

Wii Sports: ~402,400 submissions                Wii Sports ~ 466,000 submissions       Wii Sports ~ 4,206,550 submissions

GH3: ~80,400 submissions                           GH3 ~ 93,000 submissions                 GH3 ~ 751,260 submissions
Just Dance: ~2,400 submissions                   Just Dance ~ 7,450 submissions         JD ~ 138,370 submissions
NSMB Wii ~ 94,700 submissions                  NSMB Wii ~ 100,150 submissions       NSMB Wii ~ 898,130 submissions
Nights Wii ~ 7,300 submissions                    Nights Wii ~ 12,430 submissions         Nights Wii ~ 127,220 submissions

World of Goo ~9,250 submissions                  World of Goo ~ 13,860 submissions    World of Goo ~ 96,730 submissions
Super Mario Bros 1 ~ 18,400 submissions      SMB1 ~ 48,050 submissions               SMB1 ~ 518,450 submissions
SMB3 ~ 37,000 submissions                         SMB3 ~ 75,780 submissions               SMB3 ~ 656,180 submissions
Sonic the Hedgehog 1 ~ 3,150 submissions    Sonic 1 ~ 9,520 submissions               Sonic 1 ~ 98,300 submissions
Donkey Kong Country 1 ~ 6,660 submissions  DKC 1 ~ 21,480 submissions              DKC1 ~ 155,810 submissions

Wikipedia Highspeed Internet Subscribers (households and businesses - rule of thumber is multiply figure by two fold I'd say) by Country:
                                                  Population
USA - 83.97m                                308m
Mexico - 17.27m                           110m
UK (for comparison) - 17.66m     62m  
Brazil - 10.07m                              194m
Canada - 9.55m                             34m

My guess is USA & Canada internet penetration is 50% for actual people rather than households. In Mexico its more like 1/3 apparently, and Brazil is only about 10%. That said, high speed internet is likely a fairly good barometer of wealth, and even though Mexico / Brazil are far poorer than Canada overall, I don't know that the combined Latin American video game market is smaller than Canada any more.

If the ratios of Mii Channel to Wiis sold in the USA are standard across all regions we have this:
USA : 34m / 4.3m (I figure 35.2m by end of NPD Dec, - 1.2m for two missing weeks)
Canada: X  / 0.48m
Latin America: X / 0.41m

With standard ratios I get Mii Channel = 1/8 sample of all Wiis sold. That would put Canada at 3.8m, or 11% of the USA, and Latin America at 3.3m, or 10% of the USA. My impression is the 1/8 is too low - people submitting data in Canada and Latin America should represent more of the market. In Canada, BKK2 had figures a while ago on his website suggesting 2.3m systems by year end 2009, and so Wii is likely around 3m there now. In which case, the Nintendo Channel sample for Canada is 1/6 of the market. With lower internet penetration rates in Latin America, call it 15% vs. 50% in the USA and Canada, the online figures are likely something like 1/2 to 1/4 of the market total. In which case we get 800,000 - 1.6m Wiis. Truth be told though, it could be similar to Canada given that with Colombia, Argentina, Costa Ricia, etc thrown in there are far more internet users with Wii in Latin America than Canada...but much of this is offset by pirated systems / the gray market.

If you add up the user submissions I randomly picked, you find that Latin American submissions are 88% the size of Canadian submissions. For non-Virtual Console, and non-girl oriented software, you find Latin America Canada tends to equal 1/4 to 1/5 the USA sample. Alot of software is pirated in Latin America. I'm not sure how that factors in here - my impression is Nintendo can determine which Wiis are hacked when those Wiis go online and submit data - so I think these might be legit figures for Latin America. Moreover, the downloadable software - Donkey Kong Country 1, Sonic 1, etc - is to my knowledge not "stealable" and these games are doing about 5% of the USA totals for Virtual Console it seems like, and 10% for Wii Ware (which is surprising - since WiiWare is more expensive than Virtual Console by an average of about $3 per game, VC is much larger than WW to date in the USA and Japan).

I'm going to go out on a limb and suggest that for the Americas as a whole, the legtimiate software market is now split up at something like this:

USA - 82% (308m people)
Canada - 10% (32 million people)
Latin America - 8% (580m - I'm defining this as Mexico down to Argentina)
Mexico alone - 2.5%-3.5%? (110m)
Brazil alone - 1.5% - 2.5% (195m)
All other Latin Amerca - 2-4%  (275m)

Basically, I think its reasonable to conclude that with Latin America at 19 times the population of Canada, and 85% of the wealth of the United States at only double the population, it is at least 80% of Canada's size for software. Iwata had said sometime in 2009 that South America was 5% of Nintendo's business, which is after all, mostly software. With the Americas at 50%, multiplying 0.5 * 0.08 gets you to 4%, so I think we're on sturdy intellectual ground here.

Let me know what you think about this. I will eventually get to the video game retailers by country as well.


People are difficult to govern because they have too much knowledge.

When there are more laws, there are more criminals.

- Lao Tzu