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axumblade said:

Those are terrible examples

NBA Jam had been hyped up for the Wii since it was introduced. It should have sold a lot more on the Wii considering it was originally supposed to come as a download voucher in NBA Elite 11, which subsequently was cancelled, so instead of a PSN/XBLA game, so they threw it on a disc to compete against NBA 2k11 (which even the PSP's version outsold the Wii's version of NBA jam..)

As for No More Heroes, what did you expect? It's a 3 year old game where ther remake didn't really blow anybody away graphically and there was even enough time to squeeze out a sequel to the original before the HD version was released. And to be honest, there is only a 4 thousand gap that exists between the PS3 version that could disappear when Move controls have been implimented.

Overall I agree with the idea behind this thread, I just think the examples aren't really supportive of anything. x.o

however, the idea was also to outline the fact that, due to poor decisions on all fronts by companies, the games sell poorly, on all systems. A game needs at least one of the following:

  • Advertisement
  • Brand Recognition
  • To be good
to be successful at retail. However, the latter, "to be good", only really works with Brand recognition, which is only gained by advertisement, which is maintained by it being good...
By doing none of the above, EA have dug themselves into an insalvageable pit of where none of their games will sell well on the Wii. Yet, due to making the same mistakes on the HD consoles, it sold even worse there!
Overall, if a game has absolutely nothing going for it (i.e. none of the above points) then it will most likely sell better on the Wii. That's my theory behind these numbers anyway!


 

Here lies the dearly departed Nintendomination Thread.