| axumblade said: Those are terrible examples NBA Jam had been hyped up for the Wii since it was introduced. It should have sold a lot more on the Wii considering it was originally supposed to come as a download voucher in NBA Elite 11, which subsequently was cancelled, so instead of a PSN/XBLA game, so they threw it on a disc to compete against NBA 2k11 (which even the PSP's version outsold the Wii's version of NBA jam..) As for No More Heroes, what did you expect? It's a 3 year old game where ther remake didn't really blow anybody away graphically and there was even enough time to squeeze out a sequel to the original before the HD version was released. And to be honest, there is only a 4 thousand gap that exists between the PS3 version that could disappear when Move controls have been implimented. Overall I agree with the idea behind this thread, I just think the examples aren't really supportive of anything. x.o |
however, the idea was also to outline the fact that, due to poor decisions on all fronts by companies, the games sell poorly, on all systems. A game needs at least one of the following:
- Advertisement
- Brand Recognition
- To be good







