Rob-Ot said:
Adding a english song at the end isn't "westernization". Taking towns out isn't either, I mean have the clowns at Square-Enix seen Western RPG's this generation? If anything FFXIII was most similar to FFX in structure (apart from Towns), I really don't see how it was meant to appeal to the West, because FFXIII is as Japanese as it gets from its art style, characters to even its dialogue. Perhaps they said its meant to appeal to the West to desparately try to make an excuse for the linearity. As the original FFXIII for PS2 was planned to be pretty non-linear (with even a cocoon world map I believe), moving the game to PS3 and the terrible development process (that we spoke about in the other thread) is what led to a linear structure being formed. |
I know why the game was linera, but their reasoning for itthe linearity I could have been talking out of my ass, I'm just remembering things from interviews from Kitase and that's all jumbled up, but like I said the biggest thing is Wada, every interview with the man has "western" in it. Or how they were learning development techniques from Eidos (Which is so horribly flawed considering the crap they've made recently) to improve their games. Plus in that same interview where some developer from Square said they're learning about development from Eidos and that "westerners" like their games better cause they're more realistic and less fantastical and I can only imagine what fail is gonna come out of the studio now using that mind set.








