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First-party Nintendo games stay at launch price because they hold onto their value. As evidence for this, I point out that these games are still being bought in significant numbers weeks, months, sometimes even years after launch. If they were truly losing value, this wouldn't happen; either sales would dry up or the price would drop. That's what value is.

Perhaps we should instead turn the question around. Should it really be a question of why Nintendo games hold onto their value for so long, or should it instead be a question of why only Nintendo's games ever manage this feat?



Complexity is not depth. Machismo is not maturity. Obsession is not dedication. Tedium is not challenge. Support gaming: support the Wii.

Be the ultimate ninja! Play Billy Vs. SNAKEMAN today! Poisson Village welcomes new players.

What do I hate about modern gaming? I hate tedium replacing challenge, complexity replacing depth, and domination replacing entertainment. I hate the outsourcing of mechanics to physics textbooks, art direction to photocopiers, and story to cheap Hollywood screenwriters. I hate the confusion of obsession with dedication, style with substance, new with gimmicky, old with obsolete, new with evolutionary, and old with time-tested.
There is much to hate about modern gaming. That is why I support the Wii.