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forest-spirit said:
Mr Khan said:

I would imagine something was lost in translation here. Generally when Nintendo's talking about "too hard" they usually mean "too complex"

 

Otherwise what he just said don't make a lick of sense


It makes more sense after reading the full paragraph:

Miyamoto recognizes that there is pleasure in difficulty but also in ease, in mastery, in performing a familiar act with aplomb, whether that be catching a baseball, dancing a tango, doing Sudoku, or steering Mario through the Mushroom Kingdom, jumping on Goombas and Koopa Troopas. His games strike this magical balance between the excitement that comes from facing new problems and the swagger from facing down old ones. The consequent sensation of confidence is useful, in dealing with a game’s more challenging stages, but also a worthy aim in itself. “A lot of the so-called ‘action games’ are not made that way,” Miyamoto told me. “All the time, players are forced to do their utmost. If they are challenged to the limit, is it really fun for them?” In his own games, Miyamoto said, “You are constantly providing the players with a new challenge, but at the same time providing them with some stages or some occasions where they can simply, repeatedly, do something again and again. And that itself can be a joy.”

Read more http://www.newyorker.com/reporting/2010/12/20/101220fa_fact_paumgarten#ixzz188NnlZd1


So basically taken out of context?