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rocketpig said:
Munkeh111 said:
Am I the only person who thought the implementation of motion sensing was good?

I hate it because it's superfluous. There's no reason for it and it jars me out of what I was doing with the analog sticks. While the grenades aren't quite as bad, they still bug me. I really don't want to stop and worry about my controller position in the middle of a firefight when it's far more effective to just slap the right analog up to get the desired effect.

I need to check to see if I can turn them off but I want to see if there are other implementations later in the game that don't bother me quite as much.

So far in the PS3 world, Heavenly Sword is the only game where I thought the motion controls were well done. Every other game I have played with motion controls felt as if they were tacked on because the Sixaxis had that feature, not because they added to gameplay.


I agree that it is superfluous, but it does add a tiny bit in my opinion. As said elsewhere, ratchet was really good, and it made those little miny games quite challenging and interesting. As far as I can remember, you walk across no more logs, so grenade aiming is the only thing that you have to worry about.

Concerning length, the length of chapters decreases, and I think there are 23. I thought it slightly too short, but it's length was fitting considering how story driven it was, and if it was extended, the story would have got worse and a bit dull, all their cards had been played by the end.

Update us when you finish, I would like to hear your impressions of the latter parts of the game, which I personally did not like as much