Good point, it seems Sega are enjoying some succes on the Wii - interesting article below about development of Samba de Amigo, it seems Sega have allowed the original team to work on it - good move IMO
Gearbox talks Samba on Nintendo Wii
There were many rumours floating around about Samba de Amigo being dragged kicking and screaming from the Dreamcast over to Nintendo’s innovative Wii console. However, as soon as people started talking about Gearbox Software being at the helm of the Sega project, most burst into laughter at how utterly improbable that would be. When it turned out to be true, though, cheers went round the gaming world, especially when it was revealed the team is a massive fan of the game. Now Gearbox has spoken briefly on the highly anticipated game.
The good folk over at Kotaku were lucky enough to catch up with Gearbox Software’s boss Randy Pitchford for a quick chat on various subjects, including the Samba project. Most will know the developer for its work with Ubisoft’s Brothers in Arms franchise, as well as the great work done on converting Halo: Combat Evolved to PC format. Therefore, it might come as somewhat of a shock to see the same team leap onto the Samba de Amigo Wii port of the Dreamcast fan-favourite. So why choose Samba? Pitchford explains that “We’re huge Samba fans. Huge Dreamcast fans. We totally told SEGA they had to let us do it. People want a Samba Wii game.” Luckily Sega saw the light and agreed to the deal, allowing Gearbox to get busy on ensuring the Wii controllers motion sensing lives up to the maracas of old. And whilst certain innovative Third Party games, such as Zack & Wiki, have been poor performers at retail, he remains positive that Samba de Amigo can buck the negative trend. “Third parties are doing alright with the Wii if they spend the right amount of money and time. People bought the Wii for the promise of the Wii Remote.”
As for working past the issues of the poor Nunchuk sensitivity and Wii-mote’s lack of 3D space recognition, Pitchford is again optimistic of great results, “It’s possible. You just need a lot of smart people who can do a lot of math.”
But what are your thoughts on the matter? Can the Wii control system really live up to the maracas from back in the Dreamcast days? Be sure to let us know by posting below and stay tuned for further updates…
Those people that think they're perfect give a bad reputation to us who are...
"With the DS, it's fair to say that Nintendo stepped out of the technical race and went for a feature differentiation with the touch screen, but I fear that it won't have a lasting impact beyond that of a gimmick - so the long-lasting appeal of the platform is at peril as a direct result of that." - Phil Harrison, Sony







