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Mr Khan said:
Rainbird said:
Mr Khan said:

Motion controls were developed for software in their case, and not the other way around. Though it rationally appears that they are obligated to use these controls, internally they see it differently, something that the makers of Move and Kinect fail to grasp

How exactly is it different from Move and Kinect? I couldn't tell you much about Microsoft, but so far, Lionhead seems to be doing fine without Kinect compatibility in Fable 3. And Sony don't force their studios to do anything. Sony provides the tools and the studios decide what to do with them. No one is forced to do 3D or motion controls or hardware-pushing graphics.

I'm not saying that they're being forced to use the compatibility at all, but that the general mentality of Kinect and Move development seemed to be "okay, here's this hardware, what can we do with it?" as opposed to "I have this idea with a game, how can the hardware R&D guys help actualize it?"

Which, at least for Sony, is the same mentality. It's not about what can be done with the hardware, it's about whether the studios want to do something with the hardware. The studios already working on projects look at it and try to see if it will do anything for their game. If they like what it does, they're free to use it, which is exactly what's happening with Killzone 3 and SOCOM 4.

But they have also gone out and asked around to see if anybody had something they wanted to do with it, that's how they get their launch games, and it would be a pretty horrible decision not to, since they care about selling units in the holidays.