Mr Khan said:
I'm not saying that they're being forced to use the compatibility at all, but that the general mentality of Kinect and Move development seemed to be "okay, here's this hardware, what can we do with it?" as opposed to "I have this idea with a game, how can the hardware R&D guys help actualize it?" |
Which, at least for Sony, is the same mentality. It's not about what can be done with the hardware, it's about whether the studios want to do something with the hardware. The studios already working on projects look at it and try to see if it will do anything for their game. If they like what it does, they're free to use it, which is exactly what's happening with Killzone 3 and SOCOM 4.
But they have also gone out and asked around to see if anybody had something they wanted to do with it, that's how they get their launch games, and it would be a pretty horrible decision not to, since they care about selling units in the holidays.







