| shio said: No one has access to Steam's numbers, so these figures released by fadedlc, are basically just guesstimations. And games sold on Steam get a straight 60% cut from sales, 3 times more than console games, and half the hassle. I have trouble to believe that the Steam's sales are so low (they're not really low considering PC games sell for years). When Valve did the Summer Holiday sale, dozens and dozens of games were discounted and amazing deals. Let me tell you the story of developer Introversion: Introversion is a small indie developer. Having already made 4 games on PC, they tried their fortune on consoles. Their XBLA debut game, Darwinia , was met with much acclaim (80% on Metacritic) but as soon as they checked D 's sales on XBLA, everything changed. Now Introversion has enough money to not only pay their debts, but also enough to pay everything for a full year. All of this from a couple of days on Steam. |
Based on your story, it sounds like Darwinia failed because people didn't want to pay $15 for Darwinia. As you said, people didn't buy it until it was dirt cheap. Maybe it would have been a success from the get go say if it were... $5?
Anyhow, lets not pretend Indie developers haven't had success on XBLA. Some developers have actually been able to create games that appeal to the masses.
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