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LordTheNightKnight said:

Reminds me of how some developer just didn't have faith in The Conduit, and actually wanted HVS to do a $20 party game instead.

So game makers might actually like the Wii, but developers got too much up their own you-know-whats to let them.

publishers.

 

I think early in the Wii's life (ie the year before it released and the first 6-12 months) it was being shafted mostly by the publishers, who at first didn't want to finance games on it as it was going to fail, then had to make Wii Play and Rabbids copies and tacky knock-offs of Wii Sports because they had nothing to sell on the system.

After that publishers had kind of come round, although it was way too late... but some tech-head developers who didn't like the Wii from the start as it wasn't "bleeding edge" and a few "hardcore" devs who would perhaps have made a game on the Wii earlier (before it's first year brought it the reputation of mini-sports game selling machine) but didn't want to anymore wouldn't bother putting ideas to even ask for publishing money.

More recently I think it's more a case of "meh" from many devs and publishers, who will make/finance games for it on occasion but aren't too fussed anymore.

It all really stemmed from analysts assumptions that the Wii would fail out of the gate, and the publishers believing them. Had the Wii launched a year before PS3 and X360 it could have been a different story, as everyone would have had time to catch up with the phenomenal Wii sales before diverting too much to PS3/360.

I blame Michael Pachter.