Reasonable said:
I'm not factually wrong. SEGA created the port and Sony then worked with SEGA to patch it to fix the slow menu loading and allow you to install the game removing some other slow loads. Platinum delivered a game on 360 only and SEGA/Sony dealt with the PS3 version and patch. As for the choice they made the wrong one - period. Whatever their reasons producing such a title only for the 360 at that time was a simple act of strange perversity. The clear choice for the title/genre was to be exclusive to PS3 if they had to be exclusive due to small size. Developing Madworld for Wii was also a similar act of perversity - let's deliver a short, high concept ultra-violent title on the platform with the worst demographic for such a title. Sounds familiar and I guess this choice took place during the same strange phase that saw them put Bayonetta. Now, with Vanquish they didn't do much wrong - although I'd argue they didn't really nail how to market and differentiate the game. As for your facts - they refer to PS2 and costs/break evens that are now irrelivent. In this market, a title like Bayonetta should be targeting 1.5 Million plus on HD twins. Vanquish the same. It's that simple. That's the marketplace now. Platinum can make a good, quirky game, but they're going to struggle IMHO with titles like Bayonetta and Vanquish unless they get better at aligning their quirky style to a very, very tough, expensive marketplace. Clearly you have a soft spot for the developer. I don't. I'm neutral. I looked at the OP, I looked at the three titles I'd played it referred to and their sales and I put forward opinions that I would argue are fully backed by the evidence. In the end you are putting forward reasons why they might have made bad choices or why they might have seemed reasonable at the time. But TBH that doesn't affect my points - which are hindsight evidence in neutral constructive criticism of where they clearly made poor choices. |
Dear lord it's like a brick wall that has wrong painted all over it and doesn't know when to topple over.
Look patches are done by the developer period, now you're back peddling with SEGA/Sony, do I care? No it's just wrong from the get go.
Now instead of debating about Madworld you're saying the concepts don't match the market, being the first time you've actually had a decent argument on the title, but you essentially went from calling it a PSN title that could have been up for download to saying it was the wrong type of game, that's debatable for both sides especially when you see super stylized titles of that genre being really only offered on the little white box, Bayonetta being the closest thing I can think of on the PS3 and 360 to be honest.
And you're purposely twisting what I said to fit your argument, you're not going to get anywhere with me doing that, I said last gen development costs are in line with Wii not HD consoles, I brought up the facts EA brought to the table, the facts THQ and IGN has given as well, 200k to 250k for the average Wii title and 1m to 1.1m for the average PS3/360 title.
So again given the real facts not twisted around, you're not neutral at all, only trying to fit things within your own argument, which is fine, but you're trying the same fallacy again, attacking my credibility by saying I have some sort of bias towards the company, which I have yet to mutter one word of "Platinum Games is great!" or even try to attribute ANY of my argument towards the quality of their work, no I just bring in numbers, facts, and figures for the average development costs, what breaks even, and how their titles are holding up against those standards and you have your arbitrary definition of success that essentially lets you set goal posts as you please...
I can literally do this all day since well my argument hasn't changed one bit unlike yours, my facts are backed up by searching for the articles, hell I could get you that podcast from IGN. Yep, totally some biased fan of theirs, which is apparently all you can say to try to devalue my statements.

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so yeah disagreeing in the sense I'm not on your page, but I'm trying to point out some stuff to you.