Reasonable said:
It wouldn't have sold gangbusters on each, but it 300K per platform seems reasonable which would take it over 1M total with the Wii. My point is that there is not point being on a single platform unless you are very, very sure it will sell well on that single platform. Look at Bayonetta. That was going to be 360 only until Sega insisted on producing a PS3 port, and it goes on to sell more on PS3 despite being inferior. No third party developer should be on a single platform without some compelling demographic, control scheme or cost justification. It's just stupid. I mean look at Alan Wake. I guess MS might have helped cover the costs but that was an insane title to make exclusive just to a single platform. Platinum in particular I've found perplexing in their choices of platform, development platform and exclusivity choices. |
considering the incredible number of miserable failures of risky untried ip that have failed on the HD twins the wii makes far more sense, games like no more heroes, muramasa and madworld could have made like enslaved, singularity, the saboteur, velvet assassin or the club on the HD twins, in fact give me one instance of a quirky high risk IP has performed well on the HD twins, the only 3 games I can think of that would fill that requiredment are demon's souls, valkryie chronicles and 3d dot game heroes, which are all exclusive to the ps3 anyway, and they all have a lot broader appeal and are of higher quality than madworld, no more heoers or muramusa.
plus wii exclusives make sense as they have significantly different art assets, so they would have to make either a game that looks like a wii game on the HD twins, or make 2 completely different games,
I HAVE A DOUBLE DRAGON CAB IN MY KITCHEN!!!!!!
NOW A PUNISHER CAB!!!!!!!!!!!!!







