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fps_d0minat0r said:

when people realise kinect isnt practical or fun it will die out.

kinect also wont have support because developers know theres more money to be made on standard titles. in the case of ps move, all they have to do is adapt the game with move controls because it supports basically every genre the dualshock can.

the ps move is there for the long run but i think it needs a lot more exclusive games like sorcery to become a console seller rather than an alternative to dualshock for existing ps3 users.

First, I agree that move is a great implementation of a pointer based controller and that it will provide lots of value to PS3 owners. That being said Move and Kinect are totally different experiences.

We have had our Kinect for four days and from the time we first played it was obvious that it is really what they advertised, a new experience and a lot of fun. We have had several families over to show them because we have had so much fun with it. Every adult and child that has played it has really enjoyed it and been amazed at how well it works. Everyone has compared it to how it felt playing the wii for the first time, a whole new experience. Every one has left talking about buying it for the family for Christmas, though the space needed is going to be an issue for one family we know.

I agree you have a point about practical issues with space for some people, though overall I think you have it backwards, people are going to realize the Kinect is very fun and word of mouth is going to be great. It is the close minded people that have not given it a chance that are in for the realization that their assumptions were wrong.