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CGI-Quality said: 3.) No Waiting for the Story Let's talk about Final Fantasy XII. The game starts with a really dramatic cutscene and you get some great story involving Reks and Basch. There's intrigue, there's excitement, and then... Well, then you get put in charge of a kid killing rats. That dramatic storyline you got all excited about? You're not going to get back to that until you run some errands. Say what you will about the game, those first few hours are tedious. How about some of the games held up as the best of the series? Final Fantasy IV starts with a seemingly normal mission that goes in a completely unexpected derection. Final Fantasy VI starts you in some Magitek armor and then right into a resistance fighting against a dictator. They start to get duller from there. The beginning of FFVIII starts with you getting to take tests and play card games. Final Fantasy VII starts with a bombing run, sure, but then you've got to talk to Aeris and Tifa for what seems like forever. Breaking the slow start trend is one of the best things that Final Fantasy XIII does. The game starts fast, and it's full of action from beginning to end. The only slow downs are the cutscenes, which generally last five minutes or less. |
I will agree with you on this one. The storyline was well spaced throughout the game. Made it seem that going through the game mattered. I hate the long waits to find out more about the storyline. Other than that, the game sucks and the storyline was ok at best.









