Scoobes said:
5- Agreed. The battle system was good and was pretty innovative. It does feel like the control is a level removed from the player but it was good fun and not having random battles was great.
4- Completely disagree. No towns was one of the worst aspect of FFXIII. The towns create a greater level of immersion in an RPG and allow you to discover different aspects of the world the developers created. They also offer respite from the battles and story and give an extra dimension to the game.
The lack of a world map isn't neccessarily a bad thing as shown in FFX, however, it was too linear in FFXIII. There were virtually no hidden paths and no added extras. Even when it opened out towards the end, there was no variety in the gameplay (just battles and hunts) and was where the lack of towns really hurt it.
3- I kinda agree on this as I believe in a balance between storytelling and freedom, but at the sametime, FFXIII wasn't balanced. In FFXII it was skewed too far in the freedom end, whilst FFXIII did the opposite which lead to the game being solely story and battles. In both cases the game was one of immense potential that wasn't met. The story was told intensely, but the details were brushed over and left to the datalog instead of using the game world. Poor storytelling.
2- A good character, but not my fave FF character.
1- What's this got to do with the game's quality?
My biggest dissappointment of the gen.
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