Mr Khan said:
The difference between 64 and Sunshine was that you got access to 15 stages plus some bonus ones, but needed only, what, 75 stars to get to the last world? You didn't need to clear out all six stars in every stage to hit the end. In Sunshine you needed the core 49 (50 including that one you have to do at the very beginning) to proceed, so it felt more forced, because shines you got outside the core 49 didn't count towards your total (so if you had fifty, but three of them were blue coin shines, that's too bad) |
Yeah, and in Sunshine you could only collect one particular shine during a playthrough of a stage, which, coupled with the fact that the shine missions were presented in a set order, meant there was no freedom in what missions you wanted to complete, either.
Galaxy had virtually no repetitive padding, though. The levels had one setting, yes, but the stars generally set the player on unique paths that explored different planetoids within that setting. Galaxy's green stars were unadulterated padding, though it was optional.







