I'm very saddened by the sales of both games.
Enslaved means it's risky to go multiplatform. Ninja Theory will most likely go out of business after they've made Devil May Cry 5 for Capcom (I can't see that game be such a success that it'll save the studio).
Similar to Heavenly Swords Enslaved was probably a plus-$20 million project (and another $5-8 mill for mrketing) and would need to sell a good bit more than 1 million copies to break even. That's out of the question now.
Castlevania is an even bigger flop. It's a big game with a big budget, likely a $30 million plus marketing budget and would have need 1.5-2 million copies to break even. With the help from the bargain bin it could eventually crawl past 1 million but that's with less $ revenue per sold copy and far from expecations.
It's sad because I like what both games do. Enslaved tried to be somewhat innovative and Castlevania is that classic fairy tale that you just want to see succeed.
I'll most certainly pick up Castlevania from the bargain bin a few weeks after Christmas.







