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Ugh. This is the game I am by far most looking forward to out of Nintendo's offerings... Why isn't it out here until next year? *sob*

I think what I admire the most about this game is the way gameplay is integrated with the presentation. The style itself is quite fulfilling; it owes quite a bit to Paper Mario and Yoshi's Island, but the way the style is implement in the level and character design is impressive.

I would have liked to see Good Feel take the concept one more level and have the player actually using the yarn of fallen foes to create items or change aspects of the world, but the gameplay itself, such as it is, appears very solid. I loved Wario Land: The Shake Dimension, and I am bound to love this. I hope to see the same creative use of simple character abilities in conjunction with level design to create fulfilling experiences.

I noticed that Jun Ishikawa isn't composing, but that doesn't bother me very much, especially as Tomoya Tomita is rapidly becoming one of my favorite composers. His funky jazz style and elaborate piano arrangements are exquisite, I'd say.

"It felt like... pants!" is now one of my daily expressions.