jarrod said:
Problem is, the last console DQ sold 3.6m while the last console MH sold 650k. The differences extend past just console/handheld for MH too, as MH3 carries a subscription fee for multiplayer (and indeed it's the best selling subscription based game EVER in Japan). Tri met Capcom's Japanese sales targets (and actually exceeded their subscription targets). You can't really call that anything but a success. |
If this were something like Animal crossing where it did about 1 million on GC, 5.3 million on the DS, and then 1.3 million on the Wii I'd be more inclined to agree with you. It is pretty clear cut there that just the switch to portables allowed the franchise to explode.
I'm trying to find the article about their subscription targets, does it actually have any hard numbers or just general comments like they were "happy" with them? I'm guessing if people are still paying for it they haven't done a very good job of convincing their friends considering 2G outsold Tri almost 7 to 1 this year.
Tri had its reasons for underperforming, but that doesn't make it a success. It also had plenty of things going for it. Higher budget, plenty of advertising, a big push from both Capcom and Nintendo, and of course coming off of the massive hit that was 2G.







