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darthdevidem01 said:
Mad55 said:

@darthdevidemo1

Oh yeah I was thinking it would depend on how he handled the raids on enemy incampments during gameplay and how he interacts with his men. I suppose their will be different moves and depending on the moves you do you will be seen as ruthless or the type of samurai general that defeats his enemys but isnt enjoying it in a way that makes him seem like he loves killing lol.

One set of moves will be more quick kills that really dont allow for much in the way of a prolonged death to enemies.

The other set of moves  will be more brutal and will  make the main character seem a bit more evi than if he kills them quickly.

So depending on which moves are done the most the character will lean more towards that character in the story.

Also my friends wants to add small conversations with  Akamatsus soldiers and depending on the conversations between Akamatsu and the soldiers will see if hes more of a laid back or serious leader which will also determine his character.

 

The gameplay will be similiar to muramasa the demon blade except the character models will be a bit bigger and the moves done of course wont be determined by the weapon he has more the buttons pressed (i suppose). also it may be 2.5d but i am not sure yet i prefer just 2d.

Thats cool!

You could also add like other methods of killing.....poison....killing women/children

perhaps you can give the player a choice to spare women/children.....a choice to attempt to convert soldiers of the other army? Sorry if I'm making this too complex...lol I have no idea how games are designed!

@last paragraph

sounds very nice!

No not at all your ideas are really nice additions imo lol. especially the women/children part which im actually gonna add that thanks!!