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Viper1 said:
Torillian said:
Viper1 said:

ATTENTION EVERYONE.

You cannot use the online activity as a measure of sales.   The capacity of online users as a percentage of console owners today and at Halo 3's launch are not equal.  It has grown greatly.

There is also the propensity of X360 owners to dive into multiplayer first now more so than at Halo 3's launch.

 

The factors between the 2 titles are not comporable and cannot be used a means to calculate user sales.

Out of curiosity do we have any data on the percentage of online users when Halo 3 launched and a comparison to now? 

I agree with your general sentiment that the two numbers are not comparible, I'm just curious if you know of any of those numbers.

Wish I did.  I've seen them before but I wasn't vested enough in remembering them at the time.

A week after Halo 3 came out, I remember seeing 1.3 million users in online matchmaking. I think it was the second saturday after release. Before that I think 800-900k was the best it got to, and most commonly it was at 600k. With Reach I've seen 800-900k max, and averages around 650k, so same as Halo 3 at the time.



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