| superchunk said: 1. He has authority over her because she decided to allow it given the circumstances and her wanting to show Adam that she isn't some wily teen any more. She wanted him to see her as a respectable soldier, which is demonstrated towards his end when he vocalizes how amazing she really is. Its not subservience in a negative intention but in a military order. If she was a man you wouldn't even mention this. 2. Samus states in the story that she objected out of childish reasoning not the level headed logic of a commander. She feels bad about this past and is over-complying with his orders in an effort to make up for these transgressions. 3. Humans seek approval from those they highly respect and Samus' past actions pushed her to strive for that approval. Was it needed? No. but, that doesn't mean someone won't try to seek it for their own self worth. 4. All of this is just part of the game. Does any Metroid game ever really make sense that she loses ALL of her capabilities in the beginning of each game? really? Its just Metroid. Every game has had her tough it without some suit at first and then its far easier on the way back once that suit is earned. In this game the fact is she decided to work with his rules and left everything. Granted, it makes more sense in regards to just the weapons than it does the suits, but that's just part of the game. No different really in terms of finding the 'lost' items later. 5. Never played Fusion so I have no real clue on this except that on the games I've played she was just a silent hero and did take some small orders from the federation in the Prime games. So I think the story line fits in just fine. 6. It is a bad scene, but really not the way I see the game in its entirety. 7. This game is no different. It adds a human level to her character that has always been missing and I think fits perfectly fine with her identity and does not remove her bad-assed-ness. She clearly can still kick ass and even the cut scenes show that when it sets you up to fight Ridley etc. I still think the perception that Samus must be a silent killer is a stereotypical portrayal of women soldiers based in Hollywood. There is no reason a strong-willed great fighter that Samus is cannot be feminine. |
And on that point, it really would have broken the authorization system altogether, because the suits in the past have worked like keys.
"This room is too hot." "Don't go there."
"I can't jump or move well in here." "Don't go there."
In this game's case, they were trying to demonstrate the significance of the absence of those items (like the dash through the volcano, health steadily ticking down, or the events before and during the fight with Nightmare). If the system were followed logically, it would break the usefulness of the suits, as you wouldn't really understand what the gravity or varia suits *did* without knowing what life was like without them.
The authorization system was not a poor game mechanic, because in terms of pure gameplay, it was much the same as all Metroids before it: you encounter stuff you can't do, get the item, and suddenly you can do it, just that this game took all the discovery out of it. This game *told* you that you needed a Power Bomb to open this long before you could possibly get them, and *gave* stuff to you once you were ready for it, but the latter is something that all other games did. After giving you a taste of how much life sucks without this item, they would *give* it to you, just in previous cases, you had the sense of having discovered it.
Like with the Varia suit. Without Authorization, there would have just been a chamber near the top of the volcano with a Chozo statue or whatever where the Suit would conveniently be, then it would devolve into that boss fight. In Other M's case, it was just "oh, here it is."

Monster Hunter: pissing me off since 2010.







