disolitude said:
I agree with that...the best scripted event I've seen in a long ime is in Halo reach, and this is because you still have control to move and have to fight the covenant while these events are going on. Those are always welcome. What we don't want is QTE during scripted events or pauses every 2 minutes for a scripted explosion or some other "cinematic" like event which takes control away fromt he gamer and disrupts gameplay. |
exactly that's why I also said that I couldn't handle more than 30 minutes of that kind of gameplay I saw in this Bioshock Infinite trailer. Very well done, but of course a bit too few scenes where you can really "play" the game.
I wouldn't mind at all when I see something similar to this a few times in the game, but I'm sure they know that they also need to make some sequences with less scripted events.
Still I'm pretty sure this part is rather at the beginning of the game, where there is usually more emphasis on story than gameplay.
I see it more as an interactive cutscene, just better as simple QTE events :)







