Khuutra said:
You will have to adress the points I made in replying to superchunk, because damned if I'm typing that out again in a different way |
Righto. On Point 2 we're still setting that disagreement in point. You're portraying filial piety as inherently negative. She regretted the disagreement that led to their departure as, maturing, she found the wisdom in his actions. It's a matter of growth, which in its turn could easily be used as the explanation for why this Samus acts differently than ones before. It's a cultural point, too, in that we find the idea of rebelling against parental authority to be a sign of strength, while the East sees filial piety as a foundational virtue.
Relating to the Authorization system, it is rather nonsensical in points, but Samus has been subjected to such peculiarities before. Why did the explosion on the pirate frigate not simply kill her, or, failing that, leave her with energy but a still-fuctioning suit? Why didn't the Ing? These could be seen as straw-men, but my broader point there is that this game's power-up system standing on loose ground in terms of plausibility is nothing new, it's just that the matter of that plausibility changed to an issue of character
As to point 6, the breakdown is being given more weight than it should be. Here we're talking of a moment's hesitation that caused Ridley to grab her, which he proves at other times that he's totally capable of doing irregardless of Samus' emotional state. Her hesitation was a slight moment of weakness that is being overblown by many detractors rushing to declare the death of the character

Monster Hunter: pissing me off since 2010.







