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Khuutra said:
Mr Khan said:
Khuutra said:
superchunk said:

No. I am almost finished with the game and while I dislike one part (obvious breakdown) the rest of the game still fits just fine. There is no reason a woman cannot be feminine and a strong warrior at the same time. To state otherwise is really just sexism in my opinion.

I don't think femininity is the problem being discussed, here, but weakness and subservience.

It's weakness and subservience that would have been in place in a male character in this case. Maybe not expressed in entirely the same way, but her desire to prove herself to her former CO by showing how she can follow orders isn't farfetch'd.

d21lewis expressed it well at one point, suggesting that it was just like running into those people you knew in high school, a world you left long ago, but you still want to impress them. Hell, it's the entire mentality behind high school reunions in the first place. In her case she wanted to prove she had matured by showing that she could be a team player

You're casting subservience in a negative light, here. Now we could debate about whether it was a good idea to present that into the plot at all, but on taking the work as it is, subservience isn't a negative factor

You will have to adress the points I made in replying to superchunk, because damned if I'm typing that out again in a different way

Righto. On Point 2 we're still setting that disagreement in point. You're portraying filial piety as inherently negative. She regretted the disagreement that led to their departure as, maturing, she found the wisdom in his actions. It's a matter of growth, which in its turn could easily be used as the explanation for why this Samus acts differently than ones before. It's a cultural point, too, in that we find the idea of rebelling against parental authority to be a sign of strength, while the East sees filial piety as a foundational virtue.

Relating to the Authorization system, it is rather nonsensical in points, but Samus has been subjected to such peculiarities before. Why did the explosion on the pirate frigate not simply kill her, or, failing that, leave her with energy but a still-fuctioning suit? Why didn't the Ing? These could be seen as straw-men, but my broader point there is that this game's power-up system standing on loose ground in terms of plausibility  is nothing new, it's just that the matter of that plausibility changed to an issue of character

As to point 6, the breakdown is being given more weight than it should be. Here we're talking of a moment's hesitation that caused Ridley to grab her, which he proves at other times that he's totally capable of doing irregardless of Samus' emotional state. Her hesitation was a slight moment of weakness that is being overblown by many detractors rushing to declare the death of the character



Monster Hunter: pissing me off since 2010.