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ArnoldRimmer said:
Kantor said:

Which means 60 frames would be processed every second. Depending on how long the PS Eye actually takes to process the data (in fact, I think, but I'm not certain, that the PS3 still processes, unlike Kinect), that lag would be...miniscule. It's one extra dimension, so one extra co-ordinate, so...in theory, half as long again? Assuming, of course, that the PS3 and Wii processed at the same speed, which they don't.

So the technical side is still a mystery, but the fact remains that no recent reviews speak of any significant (game-breaking or visible) lag.

The Wii does not need any processing of the incoming data, the data can be instantly used as soon as it arrives in the Wii, just like standard controllers.

Both Kinect and Move however need the console to analyze incoming images and extract some information from the images before that information can be used by games. The 360 also processes by the way - the original "Project Natal" hardware shown at E3 2009 Kinect worked at 60Hz and the processing was done by special processors built into the Kinect hardware, but to reduce costs it's only 30Hz now and all processing is done by the 360 (which is the reason why lag was almost nonexistant at E3 2009, but is very noticable now).

But while lag is indeed a bit higher than on the Wii, I totally agree that Move's lag is stil so low that it's almost impossible to notice for humans, and that's all that counts in my opinion.

Yes, I just realised that the Wii doesn't do the processing, because the Wiimote is the camera. But the Wiimote still needs to process where the sensor bar is, so that takes time. And it still needs to transmit this information wirelessly to the Wii, where the PS Eye has a wired connection. And I'm not sure on the specifics of how WM works, but wouldn't it still need to know the position of the sensor bar in three dimensions?



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